Subticked
The replay: both team rosters with health, money and K/D/ADR down the left; Anubis on the right with smokes, a molotov, grenade trajectories, player dots and view cones; the kill feed top right.

Subticked.gg

Review CS2 demos
without loading the game

A 2D replay in the browser, built for the part of review that actually takes the time: finding the moment, understanding it, and getting it in front of the people who need to see it. Clip what matters, arrange it into a playlist, send one link — or walk the team through it live. Upload a demo and you are watching it a minute later, with no install, no spectator controls to fight and nothing to schedule.

Sign inInvite-only while it is in development

What the host sees

End Live3

The indicator IS the stop control, and the link button beside it copies the public URL. Red only while you are hosting.

What a viewer sees

Following mervZ3

Who they are following and how many are here. Every playback control is gone — the host owns the playhead.

The link dies with the session. It is not a permanent door onto your demos — when the host leaves, everyone is told immediately and the link stops working.

Live sessions

Review together, without the scheduling

One person drives; everyone else follows, in the same demo on the same tick. No install, no accounts, no getting five people into a server at the same time — you send a link and start talking.

  • Up to eight viewers, each following the host's playhead with drift bled off continuously rather than snapping
  • They join from a link with no account: a stand-in, a player between teams, a coach you are trialling
  • Draw on the map and they see the line AS you draw it, not when you let go
  • Everyone gets the score, the map, the round strip and the whole timeline — and can hover any of it for detail
  • Read-only by design: nobody can pull the playhead away from the person presenting

Playlists

The review, not the clip

A snippet is one moment. A playlist is the argument you build out of them — ordered, named, and played end to end. It is the shape a review actually has, and the reason you are not hunting for six timestamps while five people wait.

  • Tick the moments you want, name it, and it plays them in that order
  • Items can come from DIFFERENT demos — “our last four B holds” is four matches, and it still plays as one sitting
  • Drag to reorder; the sequence carries the point you are making, so it is yours to arrange
  • Each moment brings its own notes and its own map drawing as it comes up
  • One link for the whole thing, and no account needed to watch it
Tuesday review2/5
  • 1Anubis — B execute, no flash8.0s
  • 2Anubis — lost the retake 4v36.5s
  • 3Dust2 — mid control, first 20s9.0s
  • 4Dust2 — A split, smoke short7.5s
  • 5Ancient — save round, wasted util5.0s

Everything else

The round, in two dimensions

Official Valve radars for every supported map, with positions sampled straight from the demo.

  • Utility covers the ground it really covers — a smoke is 144 units, not an icon
  • Hover any dot for everything the roster shows about that player, without leaving the map
  • Dots drain as players take damage and flash when they are hit, so trades read at a glance
  • Click a player to spotlight them; their route stays legible through a crowded site

A timeline you can read

Every round laid out as one bar: kills, utility, and the bomb from plant to outcome.

  • Every round as a chip, with how it was won and which side won it
  • Hover any marker for what happened and when; click it to jump straight there
  • The bomb's fuse is drawn as a band, ending in the explosion or the defuse kit
  • Choose what it shows, per side, so a round full of utility does not bury the duels

Both rosters, live

Who is alive, what they are holding, and what it cost them — updated as the round runs.

  • A health ring per player, with a skull once they are down
  • Money, K/D/ADR, armour and helmet, primary and secondary, and the grenades still in hand
  • Team equipment value and the round score per side, so an eco is obvious before it plays out
  • Click a player to pin them on the map; hide a whole side to read the other one

Snippets

Press C at the start of a moment and again at the end. Name it, and it is saved.

  • Plays only the span you marked — a snippet is a clip, not a bookmark that dumps you into a round
  • Whatever you drew on the map is saved with it, so the arrow arrives alongside the six seconds it explains
  • Title, notes and tags, all edited in place while you watch it
  • Share one with a link that needs no account: the recipient gets that moment and nothing else of yours

Draw on the map

Telestration where the action is, not on a screenshot of it.

  • Pen and highlighter, drawn with a right-click drag so you never have to arm a tool first
  • Grenade stamps for smokes, flashes, HE and molotovs
  • Kept per round, so a mark made in round 12 does not follow you into round 13
  • Undo, or clear the round with Escape

Notes that point at something

A note per demo and a note per round, with timestamps that are links.

  • Type @now to stamp the moment you are looking at; type @1:36 to cite any other
  • Every timestamp in a note is clickable and jumps the replay to it
  • Autosaves as you type, and says where the save got to
  • Locked by default so a timestamp is a link rather than a typo waiting to happen

A library, not a folder

Tag demos and snippets, then narrow to what you are actually reviewing.

  • Tags are normalised, so “Scrim”, “scrim” and “scrim ” are one label rather than three
  • Filter by several maps at once, or by tags — tags narrow, maps widen
  • Every demo shows its matchup and score, so the list reads like results rather than filenames

How a review goes

  1. 01

    Drop the demo in

    Drag files onto the table, or press Upload. Several at once is fine — they upload in turn, with progress per file.

  2. 02

    It parses itself

    Rounds, kills, damage, utility, economy and sampled positions are extracted on the server. The row tells you when it is ready.

  3. 03

    Review it

    Scrub the timeline, step round to round, draw on the map, write notes against the moments you care about.

  4. 04

    Send what matters

    String the moments into a playlist and send one link, or start a live session and walk the team through it together.

Maps

Each one calibrated against its official radar, with a detailed and a simplified view. Nuke carries both floors and switches as play moves between them.

  • Ancient
  • Anubis
  • Cache
  • Dust2
  • Inferno
  • Mirage
  • Nuke

Accepts .dem and compressed demos — .zst .gz .bz2 .zip, which is what FACEIT and most third-party servers hand you.

Built for hands on keys

Everything you reach for repeatedly has a key, so a review is not a mouse marathon.

Space
play / pause
← →
nudge the playhead
[ ]
previous / next round
, .
step kill to kill
C
mark a snippet in, then out
N
stamp this moment into your notes
Z
zoom to a box
S F M
stamp a smoke, flash or molotov
Shift + A D
previous / next round
Shift + W S
playback speed, 0.5× to 4×

Bring a demo

The fastest way to judge it is to upload something you have already reviewed the hard way, and see how long the same pass takes here.

Sign in